Tag: Faux-Non-Fiction

On The Occult Disciplines

Ge’thyrimancy relies almost wholly upon Talent with lore coming an important second and ritual coming an almost inconsequential third. A’thyrimancy, like Ge’thyrimancy, depends mostly on Talent and lore, though ritual, as an aid to concentration and focus is important. Chi’thyrimancy, on the other hand, depends fairly equally upon ritual and Talent with lore taking a secondary by very important place. In Malythrimancy ritual and lore share the place of primary importance with Talent bringing up a helpful third place. Sorcery, where the flows of power in the world are directed, redirected or tapped to supply the Magician with power with which to perform those acts that are called magic. Sorcery is generally considered to be one of the higher occult sciences (along with most aspects of Healing). Sorcery is also called True Magic for it is with Sorcery that we most associate those things that are called Magic rather than conjuring. Both Witchcraft and Necromancy involve memorisation of spells and summonses and the use of charms and magic signs and words of command. Sorcery, however, requires the mage Talent and years of practice in its use but does not require the performance of those things that are commonly called spells, nor does it require charms, signs of summoning and warding for its performance. Many Sorcerers do use wards, and perform concentration exercises that are sometimes, erroneously, called spells. Sorcery is, quite properly, sometimes called Mind Magic, in that the whole structure and direction of the magic comes from the mind…

Book of the Heavens

Note attached to the outside of the original manuscript It is with a heavy heart that I put pen to paper in order to write this account. The heaviness is not due to any reluctance in the telling, for I believe that this account should have been shared long ago, but rather it stems from the knowledge that the time that was foretold before the first dawn is fast approaching and will come upon us sooner than any of us would have wished. The time is rushing upon us when we needs must put aside our guardianship and give over responsibility for all of Elolel’s other children into their own hands that they might undertake the tasks that Elolel has decreed for them. Fear not, however, for though we must depart, that does not mean that we have abandoned you, for we will remain, until the end of days, as stewards to Elolel’s creation. I write this account so that ye who remain may know the truth concerning us and not fall into false beliefs. We are not divine. The universe did not originate with us. We are the Taleael, the eldest children of Elolel, the self-originator and author of all. We are the stewards and guardians of that which was created. I leave you now with this account of the beginning of all things that you might understand not only our part in Elolel’s plan, but your own. The Book of the Heavens In the beginning was Elolel who…

Dorthund’s ‘On Magical Artefacts’

ON MAGICAL ARTEFACTS1 Translator’s Note: This text, though incomplete and containing many lacunae, is still of immense interest. From what remains, and the hints we can garner from what was vandalised, we are able to determine a great deal about the state of, and attitude towards, magical objects in Dorthund’s world, and thus a great deal about what should be possible in our own. There are several distinct types of magical artefact, those common objects bespelled to perform specific functions, objects of power, and possessed objects. Many of you will already have assumptions about the nature, use, and construction of magical artefacts, but few, if any, of those assumptions will be accurate, and those that are, are of only limited validity. [Unknown number of paragraphs, or even pages, missing.]2 A magical artefact is any object that has been bespelled or enchanted to perform a particular task, whatever the task, whatever the form. From this, we see that all Objects of Power, and all Possessed Objects, along with every form of common tool carrying a ‘never dull’ or ‘fly true’ enchantment, falls within the category of magical artefact. The extreme inclusiveness of this definition has caused many scholars to attempt the creation of subdivisions within it, the most common of which use the distinction between possessed artefacts and magical artefacts, that is, between those objects that contain a governing awareness and those that do not. This is disingenuous. There are objects that have awareness that are not possessed and possessed objects…

On The Berserk-Gift

[Translator’s Note: The first part of this book was damaged beyond the recovery of anything that made sense. All that was left was individual words and fragments of words. Fortunately, most of the section on the Berserk-Gift, short as it was, remained largely intact. It made for fascinating reading.] Even as recently as forty years ago, it was believed that the Berserk-Gift was a unique talent derived from the gods, and that it was entirely homogeneous. Hersmann’s1 great study, delving as it did into the particulars of all the known gifts, revealed both of these assumptions to be false. Her study showed that the Berserk-Gift is of the same type as both the Mage-Gift, which allows the mage to summon magic, or the Shifter-Gift2, which allows the shifter to change their form, and can, with proper training and the correct trigger, be turned to either of those ends. (See the sections on Mage Gifts and Shifter Gifts for a more in-depth discussion on the nature of those particular Gifts.3) The Berserk-Gift is unique from Divine Frenzy (see ‘On the Nature and Origin of the Gods’4 for more on this), though the two were, and, all too frequently still are, mistaken for each other, a fact which led to the misapprehensions surrounding the Berserk-Gift. The simplest way to differentiate the two, and the proof used by Hersmann, is that in a case of true Divine Frenzy the possessed loses all control over their own actions, and all awareness, not only of…